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Act of war direct action high treason
Act of war direct action high treason






act of war direct action high treason act of war direct action high treason
  1. ACT OF WAR DIRECT ACTION HIGH TREASON MOD
  2. ACT OF WAR DIRECT ACTION HIGH TREASON FULL
  3. ACT OF WAR DIRECT ACTION HIGH TREASON OFFLINE

ACT OF WAR DIRECT ACTION HIGH TREASON MOD

The mod will not only add large amounts of modern aircraft (from the F-15E, to the F/A-22A, to the Eurofighter, to the SU-47, the APM will have it all), but will also modify AoW entirely to be based around an air war.

ACT OF WAR DIRECT ACTION HIGH TREASON FULL

The Air Power Mod will be a full conversion mod for Act of War: High Treason. Levels of difficulty don't mean nothing now (I'll try to replace the labels in a next version) - Description : -> Easy : Act like a support AI, no more the easiest AI of the three, she doesn't cheat and is now competitive -> Medium : The most common AI, she will use all units to take control of the battlefield -> Hard : Three behaviors for each side through the tech tree surprise ! The mod includes : - Optimised build orders depending of each side - A whole new definition for AI units and their goals in order to AI uses them better - Three specific behaviors replacing the easy, medium, hard levels. They are selected randomly at the beginning of the game to diversify the player's experience in skirmish. There are 9 behaviors for USA, 7 for TFT and 8 for CS. The mod applies to all AI, and introduce new behaviors for each level of difficulty and each side.

  • T-80 "Burning Legion" tank has twice as much armor and doing about 50% more damage.
  • ACT OF WAR DIRECT ACTION HIGH TREASON OFFLINE

    Also more cheat codes are being added to add additional fun to the game, for people who are doing offline skrimishes and single-player games. Game closer to that of real-world weapon systems as possible, while keeping the balance. The goal of "General Changes Mode" (GCM) is to modify certain aspects of the gameplay to bring the allies, and all A.I.s are always on the same team - you're all on your own, buddy! for an additional challenge.Īt the end of the game, you will get a summary screen with your time setting, number of A.I.s and map played - simply take a screenshot of this (and save your game replay as proof!) to earn bragging rights on the fan sites! On larger maps, you can also add more than one A.I. only has one difficulty setting: DEADLY! Instead, use the "Time to survive" option (10, 15, 20, 25, 30 min, or forever!) to decide the length (and thereby difficulty) of the game. will launch one vicious assault after the other, every two minutes, against your defenses - don't even bother trying to destroy the A.I.'s HQ as it's indestructible! Your mission is simple - defend your HQ at any cost!!! Note that with the Slow, Linear, and Exponential options, very likely your objective will be to survive for as long as possible. increasing attack rate between Constant, Slow, Linear and Exponential, depending on your desired difficulty level. Under the Options tab, you can adjust the A.I. Note that Shipyards autoheal themselves, but can't be repaired otherwise. The objective is to destroy the enemy shipyards - as soon as a player's shipyard is destroyed, he's out of the game. You earn money at regular intervals, just as if you occupied a bank, and on maps with banks you can also capture these if you have access to amphibious units that can deploy infantry. (Amphibious ships can however build ground troops, and carriers can build aircraft.) You will start the game with a Shipyard, which can build only naval units. There's no base building or resource management in this mod. opponents trying to destroy your base with hordes of aggressive warships! The Navy Invaders Mod allows you to pit your naval strategic genius against one or more A.I.








    Act of war direct action high treason